When you buy through links on our site, we may earn an affiliate commission.Itll be out on October 23, and will offer a brand new story with 12 endings and 16,000 lines of voiced dialogue.The main quest, which is essentially a prequel to New Vegas, is complete and the art is finished, but the team are still working on side quests.Apparently there arent any at the moment, so I imagine the finished product is not going to be packed with them.
Still, I wouldnt say no to another chunky Fallout main quest. Its set in the same world as New Vegas, but it adds new locations, some of which can be seen in the trailer above. So many of these massive projects never see the light of day, so kudos to the team for sticking with it. Itll be available on Nexus Mods, and the team are launching a Discord channel in July to coincide with the beta version. ![]() You can unsubscribe at any time and well never share your details without your permission. Fallout Nv Mods New California Mod Still FeelsI will leave it at a two, because I feel the mod still feels, again, very forced down a one way street, I dont feel very open-ended, or like I can do whatever I want. An unofficial prequel to New Vegas, FPB adds hours of new gameplay and a fully voiced stand alone campaign. ![]() Your companions have nothing interesting to say after the Vault and the bit in that forest station, its almost as if they never existed in the first place, they have no relevance to the story whatsoever besides Kira maybe, even though your edgy boi Ben said some about you needing to work as a team, but even if you manage to convince them to stick together, they are nothing more than glorified sentrys, that kill all the bad guys for you. Not to mention how crowded it feels, to walk around the map with 6 guys those 2 robots and whatever temporary companion the story throws at you. Further into the story i met the remnants of the Shi-Clan and their Leader, with whom i ultimately sided with at the end of the game. You characterized them as proud and traditionalist warriors, that would do anything to preserve their culture and people and wish to restore their lost empire. The Shi-Clan are whats left of the Shi-Empire from Fallout 2, who are constantly referenced by their Leader in-game, so obviously you read the lore. So why are they speaking japanese and not chinese The Shi-Clan were remnants of Chinese Communists who were at war with the US Commonwealths, so why do you potray them as goddamn japanese Samurais. It just felt totally contrived, because you shoe-horned it, so you would end up as the Courier in the beginning of New Vegas, so in consequence no matter what you choose to do in the end with the Nuke, the Ending is the same. Suddenly, after murdering your way through California, beating both the Enclave 2: Electric Boogalo, the Master Rebooted and the NCR, establishing on the way that you are a near invincible super-soldier, you are now getting -whipped by the NCR and ordered around by the Legion (Why would I, as a good Karma character want to have anything to do with those slaver scumbags) It feels completely out of Character. The Shi-Clan too, they would have never wanted to be assimilated by the Legion even if they were desperate, because that would mean giving up everything they fought for this whole goddamn time. Just wheres the payoff, the consequences, anything that would have made it worth it in the end Nothing is ever mentioned about the fate of your companions or the consequences of your actions in the end. So what was the point merging the story of New California into New Vegas. Its just going to Point A to B and killing hordes of enemies. Rinse and Repeat. Sometimes the formula is being mixed up with some alternative objectives, but not nearly enough. Dont get me wrong, the presentation is great, but the gameplay is repetetive and uninspired. And these constant artillery barrages from the Boomers, that you recycled for your mod are goddamn annoying. They randomly kill me and sway my camera around everytime and you reused them so often, for almost every assaultdefend mission that it just really started to me off. Why has everyone and their mothers in the wasteland access to mortars and artillery. My Shi Advisor going on about how this is important for our long term survival and how that location could use more defenders and, and that i should look at the strategic map to decide where i should put my raiders. Instead the game just made me go from point A to G killing pockets of Super Mutants until the mission was just unceremoniously completed. What the hell was up with that You had a chance to design a mission that wasnt just blowin and goin, you even had the voice lines recorded for it, but you did nothing with it in terms of gameplay. Your review is still the top review, can you try it again please and leave a fairer review. Ive lowered my rating, like I said I would before in my previous review.
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